Collections: Coinage and the Tyranny of Fantasy ‘Gold’

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This week on the blog I want to take a brief detour into discussing historical coinage, particularly in the context of modern fantasy and roleplaying settings. In particular, the notions I want to tackle are first how did ancient currency systems work in terms of value (what could you buy with how much) and then second how often were people likely to use physical currency at all? This is going to be a bit of a ‘fun one’ because while we’ll talk quite a bit about how money is used in historical societies, we are going to loop back around to fantasy settings at the end.

Brief Post-Publication Note: Someone opted to throw what I can only describe as a tantrum in the comments, for reasons that escape me. I have purged what I saw, as it added nothing to the discussion, though this may have orphaned some replies. If it starts up again, bans will follow; you may disagree, but you will do it in a polite, respectful, civil manner while you are on my website. If you want to shout and call names, please take that where it belongs, which is Twitter.

And the fantasy conceit that has sparked this is, of course, the ubiquitous general-purpose RPG currency, ‘gold,’ understood to mean gold coins or gold pieces. Now of course in many cases the trope-maker for ‘gold’ as the basic unit of currency is Dungeons and Dragons and folks will be quick to note that D&D coinage has always included smaller denominations: copper, silver, gold and platinum pieces on a decimal-system valuation. And sure, that chart exists in the rule-book and some common everyday things have their value listed in cp or sp, but even a casual glance at something like the weapon table reveals a ‘gp’ based currency system. The 3.5e weapon table, for instance, every weapon with the exception of sling bullets has its value denominated in gold. 5e is a bit better, but not much.

Meanwhile, in Baldur’s Gate III, almost certainly the most widespread and culturally pervasive form that D&D has taken in at least the last decade – far more people, I suspect, have played BG3 than have played any form of D&D tabletop – compresses the system down neatly to just the single currency type: gold. As did Neverwinter Nights before it. Likewise, the Elder Scrolls games, including Elder Scrolls Online and Skyrim have a single currency, called ‘gold,’ represented in game by very obviously gold coins.

Everyone in Faerun may accept gold, but certainly not everyone on Earth did. This was actually a major problem for the Ptolemaic kingdom: Egypt had access to gold, but no local silver deposits, but the Ptolemies had a Macedonian army which expected payment in coin, by which they understood silver coin, forcing the Ptolemies to find alternative sources of silver (in particular the bulk export of tax grain).

(Credit where credit is due: Obsidian’s Eora, the universe where Pillars of Eternity takes place, dodges this problem: every culture has its own currency and you see them regularly as loot. The game then denominates them all in a copper currency unit of account, which is actually a lot like how the sestertius (a copper-alloy coin) is used in Roman accounting. As we’re going to see, the key here isn’t just ‘have currencies other than gold coins’ but also ‘have some sense of how big a unit of account a gold coin is going to be’ and Eora is one of the few settings that seems to have absorbed, correctly, that even a single gold coin is such a large unit of money as to be useless in most circumstances.)

So across a wide range of fantasy products – games, films, books and settings – this tends to be system: ‘gold,’ by which is meant gold coins, are the standard unit of account, values are reckoned in gold and when money needs to be shown, it is typically physical gold coins. If there are smaller units, we don’t see them often. Crucially, characters in dialogue will often use ‘gold’ or the names of gold coin denominations (‘crowns,’ ‘sovereigns,’ etc. shown in the fiction to be gold coins) as synonyms for money. Sometimes there’s a larger unit, almost invariably ‘platinum,’ which is also a pretty silly currency to have given that apart from some evidence that it was alloyed with gold in Egypt and South America (perhaps unknowingly so), no one is using platinum or aware of its existence before the 1500s.

And, as you may have guessed, there are some problems with this: functionally no one used gold in any amount in every-day transactions in the ancient or medieval Mediterranean (or most other places!), because a gold coin at almost any size was such an enormous monetary unit as to be unsuited to most transactions. That in turn conceals some of the sharpness of wealth and class distinctions in pre-modern society in ways that flatten and frankly ‘modernize’ these societies.18 And it also misunderstands the economic systems of these societies, because it doesn’t understand what sort of transactions people would even want to use money for, which further flattens and modernizes these societies.

Instead, what I want to do is lay out a couple of real historical currency systems – we’re going to look at ancient Greek and Roman currency, as well as the medieval pound/shilling/pence (or livre/sou/dinier) system – and talk about how they are denominated and why.

Front center: a ‘gold’ Septim from the game Skyrim.
Behind, clockwise: an Attic tetradrachma (c. 449BC), a Roman denarius (41 BC), an Aeginetan drachma (c. 550 BC) and an early Roman denarius (c. 115 BC).

But first, as always, I too appreciate money and always wanted to take up collecting ancient coins (which, I should note, can be legally acquired at prices attainable by mortals, because we have so many – just be sure you are getting something with accurate provenance; any reputable dealer will cheerfully supply you with this). If you want to help me to take up expensive hobbies, you can support this project on Patreon! Amici of the blog at Patreon get monthly updates on my research progress (or lack thereof), while patrons at the Matres et Patres Conscripti level also get to vote on future topics. If you want updates whenever a new post appears, you can click below for email updates, or you can follow me on Bluesky (@bretdevereaux.bsky.social) or Twitter (@BretDevereaux) or (less frequently) Mastodon (@bretdevereaux@historians.social) for updates as to new posts as well as my occasional ancient history, foreign policy or military history musings; I am probably more active these days on Bluesky than Twitter.

Introducing Our Currencies

Globally, both the idea of currency (by which I mean an abstract notional unit of value) and coinage (by which I mean a physical object representing that unit of value) were invented in more than one place at more than one time. These are, I should note, distinct ideas and it is the abstract unit of account which comes first, long before (and we mean centuries before) someone gets the bright idea of using specific objects to represent those notional units.

That said, all of the coinage systems of the broader Mediterranean world seem to spark from a single source, the development of coinage in the kingdom of Lydia in the seventh century.19 The way to understand these coins is this: these societies had already been using metals – measured by weight – to define abstract, notional units of value for accounting purposes and in some cases physical transactions. This is important to note: money in the abstract sense (and debt, for that matter) come first and coinage comes second. In practice, what a coin was simply a pre-measured amount of precious metal, stamped by the authorities to attest that it was the amount it claimed to be.

Note the immediate implication that has: the coin is only worth the metal it has in it. If you reduce the weight of the coin or dilute the precious metal in it (by alloying it with baser metals), you have lowered the value of the coin (and probably committed a serious crime, unless you are the state). This meant that while states could get cute and try to stretch the treasury by issuing coins with less precious metal in them (called ‘debasement’) in the long-run this effectively led to inflation: as folks realized there was less silver or gold or whatever in the coins, they’d raise prices accordingly. But we needn’t get into all of the complexities of minting and debasement here.

What I want to do first here is introduce our currency systems and what they’re called, so we have that on hand for when we discuss how they’re valued and used.

The first coinage in Lydia doesn’t seem to have penetrated very far in society – the coins seem (the evidence isn’t great) to have mostly been used for large transactions, long-distance trade, that sort of thing. Instead, it is in Greece, which adopts coinage from the Lydians, where we first see coins penetrating deep into society and becoming a standard way to do business. Now each Greek polis issued its own currency (except Sparta), so instead of just one set of ‘Greek currency’ you had a whole mess of different polis currency on different weight and purity standards. That said, successful currencies tended to be imitated and so a ‘standard’ (which other Greek currencies might deviate from) emerged: Attic coinage, the mostly widely used, eventually becomes that baseline.

Via Wikipedia, an early Lydian coin, minted in electrum (an alloy of gold and silver), c. 620-563.

The Attic currency standard was based – as nearly all Greek currencies were – on the drachma (shortened by numismatists to ‘drachm’) a silver coin that weighed around 4.3g and was about the size of an American dime (but a bit thicker). Four drachma made the aptly named tetradrachma, a silver coin of 17.2g, which was about the size of an American quarter (but thicker and about three times as heavy). Meanwhile a drachma could be split into six oboloi – invariably called obols in English. The obol was, apparently, originally a rod of tool metal (copper, bronze or even iron), which may have derived out of simply using a forge-ready billet as currency (although the ones we find don’t seem to have been used that way). However, by the classical period, the obol had become a standard very small silver coin, tariffed at 1/6th of a drachma and thus having a silver mass of just 0.7g or so; they tend to be around c. 8mm across, so a bit less than half the size of the smallest American coin (the dime).

Via Wikipedia, an Aeginetan drachma, minted in the late Archaic period, showing the distinctive Aeginetan sea turtle emblem and ΑΙΓ (AIG) for Aegina. I always have found the Aeginetan turtle endearing.

The Greeks also had some larger ‘units of account’ which were not minted as coins, but were used in accounting to express large quantities of money. Thus 100 drachmae was a mina (435g of silver), and 6,000 drachmae was a talent (26.1kg on the Attic standard); note that both the mina and talent were units of weight, so you can have a mina or a talent of something other than silver, but in accounting, it is always silver-weight that is being calculated as value. This is a monometallic standard: basically all of the currency is in silver, there’s very little gold coinage at all (occasionally some electrum coinage and we do see gold coins in big denominations in the Hellenistic). Now all of this is for the Classical/Hellenistic Attic standard; again there were many standards and they changed over time, but this overview will do us for now.

So again: 6 obols = 1 drachma = 1/4th tetradrachma = 1/100th mina = 1/6000th talent.

Next up is Roman coinage and here we’re going to use the currency system as it existed in the reign of Augustus. The Romans pick up coinage relatively late; there are some experiments with big ‘ol bronze currency (the aes grave) but it’s really with the Second Punic War (218-201) that the Romans begin minting in earnest, initially on a bimetallic standard (silver and bronze) and then by Augustus’ day on a trimetallic standard (bronze, silver and gold), though really only the latter two metals are supporting the value of the coin. Now if you are wondering, “wait, how does a multi-metallic standard work if all of the metals have ‘floating’ (market determined) values?” And the answer is that the very fact that the state guarantees the issue of coinage on a set exchange anchors the metals to a set exchange rate, which mostly works because while metal prices did fluctuate somewhat over long periods, the basic relationship whereby gold was more precious than silver, which was more precious than copper, bronze or brass, remained steady.20

Via Wikipedia, a Roman denarius minted by Julius Caesar (44 BC). Note the structural addition of the dotted edge to the impression of the die, to make it harder to file off the coin’s silver without anyone noticing.

The Roman equivalent to the drachma was the denarius, a silver coin of – by Augustus – about 3.9g (it had been 4.5g in 211), which is a near perfect match for the drachma. The denarius could be broken into four sestertii (sing. sestertius); this had been a small silver coin in the Republic, but by Augustus, it was a big ol’ brass coin, around 25g or so and about 32mm across (so a third or so wider than an American quarter). One 16th of a denarius was the as (pl. asses), the Roman penny, a copper coin of 10.9g. Going the other way, 25 denarii made a single aureus, a gold coin of about 7.75g.

So again: 16 asses = 4 sestertii = 1denarius = 1/25th aureus.

Via Wikipedia, a Roman sestertius, minted in 64 AD. I’ve been told some collectors prefer the sestertius because while it was a lower valued denomination in antiquity, the large size means that the artwork on the coin is often more easily visible today.

Unlike the Greeks, the Romans don’t have jumbo-sized unminted accounting units. Instead, most Roman accounts are totaled in sestertii, with the modern abbreviation HS (soo 100HS is 100 sestertii or 25 denarii or 1 aureus).

Before we move on to the Middle Ages, I want to make one more note to avoid folks making an understandable and predictable error. We have a document from the ancient world, Diocletian’s Edict on Maximum Prices, which has a whole mess of maximum prices for goods and services in it. This is a source to be used with care: Diocletian is issuing the edict because his own carelessness with the money-system has sparked runaway inflation and he’s trying (unsuccessfully) to fix it with price controls. By Diocletian’s day (even before he sparked runaway inflation) the denarius had lost basically all of its silver content and was thus of far lower value than it had been pre-235, so the prices in the Edict are already much higher – potentially orders of magnitude higher – than first century prices. Moreover, it’s an Edict on maximum prices, not normal prices, which may either mean that Diocletian is setting the prices absurdly low (to curb the inflation) or absurdly high (because they’re maximum prices, after all); there’s no reason to suppose it even reflects average prices at the time. So: Diolcetian’s Price Edict has to be used very carefully and absolutely must not be used with first century Roman coinage in mind. In practice, just about the only useful thing to do with the Price Edict is to compare its prices internally (that is, to other prices in the same document).

Now for medieval European currency, things get tricky, because the European Middle Ages are defined by fragmentation and so you have a host of tiny polities potentially issuing currency on different standards. But in Western Europe, one common system were those derived from the Carolingian coinage system, put in place by Charlemagne in the 790s and it is common to see medieval prices denominated in these units, both at the time and in modern scholarship. Importantly, these are the units used by the very popular Medieval Price List put together by Kenneth Hodges, so its worth treating them here.

This system notionally had three units: the livre (or pound, from Latin libra, “pound,” abbreviated L or £), the sou (or shilling, from Latin solidus, a late Roman coin, abbreviated s) and the denier (or penny/pence, from Latin denarius, abbreviated d); please note that while Charlemagne is reusing the names of Roman coins, those coins had undergone massive debasement over the years and so looked nothing like their earlier Roman equivalents.

Instead the system was a monmetallic silver-standard: one livre was 408g of silver, while a sou was 1/20th of a livre (20.4g) and a denier was 1/240th of a livre (1.7g). In practice, only the smallest coin, the denier, was widely minted.

So £1 (or 1 L = pound) = 20 s (shillings) and 1 s (shilling) = 12 d (pence).

Now what makes this system…exciting…is that in the subsequent fragmentation of the Carolingian Empire, everyone is using this system but minting their own coins, leading to different weights and exciting amounts of debasement. Gresham’s Law is the principle, well-established, that if you have ‘good’ (more pure, heavier) and ‘bad’ (less pure or lighter) currency both circulating, ‘bad money drives out good,’ because people hoard the good money and use the bad money; this further complicated the drift of the pound-shilling-pence system off of its notional weight standard. By 1262, the most common French livre, the livre tournois had declined to just 80.8 grams (by 1726, it was just 4.5g…getting us basically back to the drachma!).

Via Wikipedia, a franc, a gold coin worth one livre tournais, minted in 1360; it’s 3.76g of gold.

That said, as Europe got richer, those notional units of account (particularly the pound) which were never minted came into use and this gives us an awkward picture of the complications of this system where the actual currency weight had become so detached from its nominal value. In France, the livre tournois, notionally 80.8g of silver, was minted as a gold coin in the 1300s of about 3.76g. In the 1480s, the English begin minting a gold sovereign coin equal to £1 – by which they mean an actual pound sterling; it was 15.55g gold coin. Now some quick math and that kind of makes sense: 15.55g of gold representing c. 400g of silver (a c. 1:25 ratio) and 3.76g of gold representing just 80.8g of silver (1:21.5 ratio), but of course exactly what a pound was had changed drastically, though I should note that as far as I know, it was the English who were out of step here. Other popular late medieval gold currencies were the gold ducat (3.5g or so) and the gold florin (3.499g) and we can see those sit pretty close to the French livre tournois.

Via Wikipedia, a Venetian ducat, 3.5g in gold, minted between 1400 and 1413.

So when you are looking at Kenneth Hodges Medieval Price List, it is best to understand both that the currency systems in use here are fluctuating quite a bit, making price comparisons across dates tricky, especially in different places but that broadly speaking you might say that in the 1300s and beyond (where most of his data is from) a livre is around 80g of silver, a sou is thus around 4g (conveniently close to our drachma and denarius) and a pence is around just 0.33g in value.

Via Wikipedia, a Florentine florin, struck in 1347.

I know that was a lot but I wanted to walk through it so you’ll understand the next bit – even if you didn’t get all of the particulars there – for the key conclusion which is:

A Gold Coin Is an Absurdly Large Unit of Money

For regular people, at least.

Whenever ancient or medieval coinage or currency comes up, the question folks always want to ask is, “what is that in today’s dollars?21 And I absolutely understand this question, because if it could be answered – spoilers, it can’t be – it would provide the questioner with an immediate benchmark of value to apply.

And the answer is just: it isn’t. The problem is both that the value of commodities changes over time, but in particular that the second agricultural revolution and the industrial revolutions so wildly shifted the values of commodities as to make any possible translation of ancient or medieval currency values into modern ones misleading. I could calculate, for instance, based on labor time, making 1 day of work equal to the minimum wage equivalent (a denarius is worth $230), or by metal weight, so that a gram of silver is equal to its current commodity price (an unskilled Roman might earn c. $4 a day) or by grain equivalent (an unskilled Roman might make $1.62 per day) – all of those answers are wildly different and equally wrong, even though I am assessing the same data point: that a denarius was a reasonable wage for a day of labor in the first century. I have ended up concluding that $1.62 = $4 = $230; obviously something has gone very wrong! The earning and consumption patterns of ancient and medieval people are sufficiently different to our own to make any direct comparison useless and deceptive.

But there are other ways to think about the value of money (and in particular coinage) in the lives of everyday people: by thinking in terms of how much labor it took to get that money and how much it could buy.

Now we should be clear that wages and prices fluctuated in the past just as they do now.22 However, we can use historical price data – which almost always comes in the form of ‘snapshot’ prices that may or may not be ‘normal’ (indeed, prices often get cited in our sources precisely because they are unrepresentative high or low) to get a sense of at least the basic order of magnitude that things might cost.

For the ancient world, from the Classical period through to the early Roman Imperial period, we actually have one really convenient rule of thumb that shows up in a bunch of places: a drachma or denarius (remember, these are similarly sized silver coins) a day was a good wage; not a typical wage, mind you, but a good one. Athenian citizen rowers in the Athenian navy – who, to be clear, are enjoying the advantage of being able to vote themselves good wages from a treasury filled with tribute from subordinated poleis – were paid a drachma a day (Thuc. 3.17.3-4).23 A single drachma per day also appears to have been the standard wage for mercenaries in the Greek East during the Hellenistic period,24 and the pay of the Roman equites – the cavalry drawn from the upper-classes – in the army of the Roman Republic was more-or-less a denarius a day (Polyb. 6.39.12).25 Finally, famously the Parable of the Workers in the Vineyard (Matthew 20:1-16) gives the wages of the workers as a denarius for a full day’s work, a generous but not entirely unreasonable wage.

(Also, note how sensitive these wages are to political economies: Athenian rowers are choosing to pay themselves quite generously (as they vote for such things), while Roman citizen-soldiers (by definition, both soldiers and tax-payers, assidui) opt to pay themselves quite a lot less (2 obols = 3 asses a day) – being compensated more in honor and their political role in the Republic. Who you are, politically and socially, matters quite a lot for how well you get paid or if you get paid at all.)

Instead, what I want to focus on is what an enormous unit a denarius or a drachma already is, likely somewhat more than the average daily wage. Now, because the productivity of pre-modern economies is so low, that’s a lot less than what the daily wage would be in a modern industrial economy, but its still a significant amount to the worker who earns it. Grain seems to have run anywhere from 2-3HS per modius (a Roman dry measure, about 6.75kg) outside of really big cities with higher prices.26 A modius of grain is close to a week’s worth of food (around 22,500 calories) for an adult human, so that denarius can buy close to week’s worth of a family’s primary foodstuff in most parts of the Roman world.27

(If you are doing the math and thinking that this sounds like a rate of pay inconsistent with the poverty you’ve been told most people lived with in the ancient world, the answer is that wage labor was scarce and intermittent. You can quickly see how a family whose adults can only get paying work a few days each week would be perpetually teetering on the edge of sustainability. That’s why a steady wage from something like service in the fleet or mercenary work (or jury pay in Athens!) was so useful to the poor.)

So a denarius or a drachma isn’t a unit so big that no normal person would ever use it, but it is a big enough unit that one is hardly going to use it casually: mostly you’d be using obols or asses for everyday transactions and perhaps break out a denarius or two for something like a week’s worth of grain or potentially quite a few denarii for durable goods like a new tunic. Even a slightly larger unit, like a tetradrachma might still be useful for a fairly chunky purchase, and you can imagine a day-laborer working on a week long project getting a tetradrachma and perhaps some change at the end of the job.

But you know what is a coin of such large value that a normal person is never going to use it? The aureus, the standard Roman gold coin. That coin, after all, is worth twenty-five denarii, which (given the irregularity of wage labor) is probably more than most laborers made in a month. Heck, professional Roman soldiers – full time citizen-professionals – in the first century made 900HS (=225 denarii) per year, so a single aureus is more than their gross monthly pay (75 sestertii compared to 100 sestertii for that aureus).28 You can imagine non-elite transactions that would be this large – there’s a tablet from Vindolanda (dates ranging from 85 to 130 AD) which notes the purchase of 90 pounds of iron for 32 denarii, for instance29 – but you have to imagine even the merchant would rather have 32 silver coins he can spend rather than one gigantic gold coin he’s going to have to pay a money-lender to break (also in those tablets, for comparison, a whole live chicken‘s price is a bit less than half a denarius, for reference, but equally a saddle-cloth goes for 12 denarii on its own).

If we consult the classic Medieval Price List, we see pretty similar breakdowns. Daily wages for a skilled thatcher (essentially a roofing specialist) range from 2d-6d (=pence, you will recall) per day (the change likely as much the product of inflation as improved purchasing power); his less skilled ‘mate’ makes anywhere from 1d to 4d. Keeping in mind that by this point the sou/shilling represents a similar amount of silver to the denarius or the drachma and is 12d, our thatcher is making that much every 3-6 days. Some get paid a less; a set of 14th century wages from the list, kitchen servants make 2s-4s (24-48d) per year, though admittedly that is in England where – as you will note above – the value of the coinage has been more carefully defended.

Once again, we see that who you were could matter a lot: from his 14th century wages, knights are earning 2-4s (24-48d) per day, whereas armored infantry earn just 6d per day, so the knight banneret gets paid eight times his infantryman to march in the same army.30 But that’s not the bottom! The bottom are the ‘Welsh infantry’ paid only 2d per day, a third as much as the higher status armored infantry and 1/24th what the knights are getting. Of course, part of the pay differential is that these combatants are expected to bring their own kit and the socio-economic elite has brought heavier (expensive!) armor and expects to be compensated accordingly.

But I want to note what no one is getting paid: any livre or pounds! Even the knight banneret‘s daily wage is 1/5th a livre. Indeed, very few things which are not clearly signalled as extravagances for the elite have their price denominated in pounds. Complete armors, presumably plate (in the 15th and 16th centuries), are priced at £8 and £3 (and change, in both cases), and a 12th century mail hauberk is listed at 100s (so £5). Those likely represent the best practical protection available in those periods and they’re priced in single digit numbers of pounds, which as noted above are equal to or very close to these gold coins (the livre tournais, ducat or florin). The things that do have costs in £ are things like buildings and expensive objects for elites (court gowns, books,31 war horses, the annual salary of a priest (just £4 13s 4d a year!)).

And that brings us to our first major conclusion: in most pre-industrial settings, a gold coin of any size is an impractical unit of exchange for ‘regular people.’ Instead, what your aurei or ducats or florins are for is facilitating the storage is substantial amounts of wealth and enabling large-scale transactions by merchants and elites, either of bulk goods or luxury goods. They could also, of course, function notionally as units of account (like the Greek talent or the Carolingian livre). Day to day currency was almost invariably minted in silver or copper (or copper-alloys).

But there’s a second implication here which is going to matter for the next section, which you may have already noticed in some of the prices and values being quoted: in these pre-modern, agrarian societies the economic divide between regular people and the wealthy elite was vast and functionally unbridgeable (and the coinage was designed for the elite first). As a result, often the wealthy landholding elite in these societies had access to entire classes of goods that might simply not be available under almost any circumstances to the commons, because they required quantities of money that might be relatively trivial to the elite but which were unobtainable for the masses. Blowing £5 to equip a heavy infantryman was not a huge expense for a baron who might bring in ~ £500 annually, but for a common laborer or peasant, £5 was going to be solidly out of reach.32

All That Glisters

So if it doesn’t make much sense to reward your Dungeons and Dragons adventuring party (let’s be honest why we’re all still reading this) with gold, what should you reward them with?

The relatively easy answer would be to rename your currency ‘silver,’ calculate assuming one or two silver coins is a reasonable wage for fighting, adventuring or other high-skill or high-risk professions and then retariff all of your other prices accordingly, keeping in mind that these are societies were manufactured goods are very expensive, but unspecialized agricultural labor is very cheap. And that’s not an entirely unreasonable thing to do. While you are at it, relatively few languages use ‘gold’ as a synecdoche for ‘money,’ but a lot of languages use their word for ‘silver’ that way: Latin argentum, Greek ἀργύριον, plata in Spanish, argent in French and so on.

But part of the reason these coinage systems work they way they do is that they operated in societies in which a lot of economic activity was non-monetary or at least, non-coinage. And here, we should go back to our ‘money’ vs. ‘currency’ or ‘coinage:’ remember, money came first. So let’s say you live in a small community – like a peasant village working beneath a large landholder’s manor – and you need to transact some things, but you don’t have any actual silver because coins are scarce and valuable (and being a subsistence farmer, you grow most of what you need yourself), how do you do it? Well, one way is to do it ‘on accounts’ – you need wool and so when the shepherds come down from the hills, you trade for some of their wool during the shearing with a family you know and both you and they make a mental note that you owe them for the wool. You might express that amount of debt in silver (as a unit weight – see how we get to coinage as a pre-measured weight of silver?) but there’s no reason to measure out silver (even if you had any) because you see these folks every year and next time they’ll ask you for some grain and so on.

Note that this is not the same as the concept of ‘barter’ – there is, in fact, a notional ‘money’ intermediary, it’s just not a physical coin or bill, its expressed as an account, a purely notional unit of value.

Meanwhile, that small farmer also owes ‘taxes’ or rents to the state or the Big Man who owns their land – the line between ‘rents’ and ‘taxes’ in pre-modern states is very fuzzy – are also likely to be paid in kind. What that means is instead of paying in coin, a certain slice of the harvest or a certain amount of grain or a certain numbers of days of corvée labor is owed. That obligation too may have a notional monetary value, enabling fines or repayments for services to be docked against tax liability, once again removing much of the need for a physical currency.

Finally, you also have a ‘gift economy’ which is entirely non-monetary (almost by definition). We’ve talked about one form of this: the horizontal ‘banqueting your neighbors’ economy whereby small farmers create and maintain non-monetarily defined relationships of economic dependence: I banquet you when my harvest is good, so you help me out when it is bad and vice versa. You can also have vertical relationships of this sort: the Big Man, you will recall, is collecting lots of rents, but also has access to a lot more capital – tools, work animals, surplus labor and so on. Most of that capital is going to go into his own interests (politics or war, usually), but often the customs in these societies are that some of it are ‘gifted’ back – so, for instance, it was typical for the owner of a manor in a manorial medieval system to banquet the village on particular days (often the days where he collected rents).33 Access to those tools, capital and resources could thus potentially be ‘gifted’ downward, which might matter, as a single village might well not create sufficient economic demand to employ certain specialized craftworkers (blacksmiths, for instance) whose products are still necessary – but the Big Man’s much larger economic footprint can support such a worker. And of course the Big Men also have their own horizontal Big Man to Big Man gift economies, which you can see in the giving of elite gifts in works like the Iliad or Beowulf.

The result is that the basic normal condition of the pre-industrial countryside is generally non-coinage (if not non-monetary). “Monetizing” the countryside (an awkward term which really means ‘currency-izing’ the countryside) is typically something states have to intentionally do. The reason a state might want to do this is simple: the big advantage coinage has is to make transactions with unfamiliar parties (people you can’t trust to pay you back later) easier and the state often does a lot of business with unfamiliar parties, especially if it operates at scale. Consequently, it is often good for the state to be able to collect taxes in silver so that it can pay for goods and wages in silver. This is, of course, especially true if the soldiery the state relies on expects to get paid in silver: one of the huge challenges that the successors of Alexander the Great faced was that they inherited an army (the Macedonian one) that expected wages paid in silver coins, but subject economies (in Egypt, Anatolia, Syria, Mesopotamia and the Iranian Plateau) which were not meaningfully monetized (again, meaning ‘not using a lot of coinage;’ yes the term is awkward, but it is the term used). For the Seleucids, the solution was to create market centers (usually cities or colonies of Greek military settlers accustomed to regularly using coinage), which could buy up agricultural surplus so that the local populace could be taxed in coin (and then minting a ton of coins to circulate in this system); for the Ptolemies, the solution was actually to keep Egypt a mostly closed currency system, but to sell the grain taxed in kind abroad and use that silver revenue (reminted on the lighter Ptolemaic standard) to pay their soldiers.34

That said, in the pre-modern world, comprehensively ‘coined’ economies exist but are the exception. If you are wondering where such economies tend to be (for your fantasy worldbuilding), they’re almost always urban, because it is cities, with their large populations of non-farmers, that create the organic demand for markets in bulk staples for the common population of the city to buy with the small-denomination coins they can earn from irregular wage-labor.

Outside those cities, however, the Big Men magnates in the countryside – ‘feudal’ lords, large rentier landholders or tribal Big Men – aren’t usually receiving money in rents, but bulk agricultural goods. They can sell these goods to get silver with which to buy things, but they can equally opt to support producers in their households out of the rents (in agricultural goods) they receive. This is, for instance, the classic model of the Bronze Age ‘redistribution’ or ‘palace’ economies: rents in agricultural goods flow into the palace, which doesn’t usually sell them, but rather uses them to support specialist producers, whose goods are then pushed back down as gifts or entitlements (for instance, the king graciously equipping his soldiery with weapons).

Rewarding Your Dungeons and Dragons Party

And so we can at last loop back around to the initial quandry, the tyranny of ‘gold’ as a standard reward for your fictional adventuring party in a Dungeons and Dragons (or similar) campaign or setting.

As you can tell, basically no one is going to hand a party gold for defeating a bunch of goblin raiders or getting that Aboleth out of the lake. But because different kinds of people in different pre-modern economies engage with coinage and money in different ways, they’ll probably try to pay in different ways.

The population most likely to want to pay with money are the burghers (townsfolk): as noted above, urban centers that have lots of non-farmers and populations too large for everyone to just know everyone else are ideal for the use of coinage and tend to be where coinage catches on most quickly and completely. There is thus something of an irony: the town will want to pay you in coins, which you will be best able to spend…in the town’s market. Remember: relatively little of this coinage is circulating back into the countryside (unless you have a state extracting rents and taxes in coin!), but then of course the town is likely to have all sorts of producers happy to convert your pretty silver coins into things you actually want. That’s well enough, you hardly want to travel with lots of coinage anyway: the weight is trivial and the coins are liable to get stolen in any event.

The villagers for a small rural village might be able to scrape up some silver coins – they probably keep some silver for dealing with merchants, craftsmen and so on – but that is a limited supply and they’d much rather pay in something they have in abundance: food (and other agricultural goods). That may seem silly, but remember looking above how large a chunk of a worker’s regular earnings just getting food and lodging could be: a big feast35 and then a two-weeks supply of grains (as much as you can carry, effectively) could actually be a pretty decent chunk of value.36 If they need something with a higher value-density, they might actually offer the other thing produced regularly in households: textiles. Good cloth was valuable, portable and useful; in the 14th century one price datapoint we have put high quality wool at 5s per yard. Of course there are going to be real limits to how much a rural village can even pay on these terms: for any larger problem, they’ll have to rely on their vertical contacts (in practice, they’d have relied on these first) and go up to the Big Man.

Now the Big Man on the hill, like the burghers in the town, has resources: he can pay for military service. Indeed, in a sense, his job is paying for military service: he holds his position in no small part because he takes the surplus production of his rural tenants/subjects (extracted through rents and taxes) and uses it to pay for military force with which he holds and enforces his claim to rents and taxes, both against any peasant’s dream of independence, but equally against other Big Men. And assuming this is a setting where coinage has been invented, the Big Man certainly has access to a sufficient amount to pay simply pay in cash for services rendered dealing with that Owlbear his retainers kept failing to track.37

But the Big Man would probably rather ‘pay’ your adventurers differently. After all, remember that the Big Man is running a business which converts agricultural surplus (extracted in rents) into military power (men, horses, weapons, armor) and legitimacy (often conferred with extravagant gifts: jewelry and such). So while he could simply transact business and pay you in silver and send you on your way, it would be a lot easier to compensate you with what he has as well: he might gift you a sword or set of armor from his armory, or a horse from his stables.

That gift isn’t just easier for him, it comes with broader social implications which are also better for him and for you. Whereas payment in money might not incur any great obligation, the exchange of gifts here – you have solved a problem, he has given you something in return – creates a social obligation, a bond between you, especially if the value of the gift exceeds the value of the service. You are now obligated to help out again, in the future, should he ask, out of ‘gratitude’ for the ‘gift’ (and for such services, you will receive more ‘gifts’). Meanwhile, remember up top about how much one’s place in the political economy matters for how well one is paid – just being a more important kind of person in these societies38 could radically change how you were compensated and thus your station in life?

Well, unlike a few coins, those gifts can change who you are: a man with a strong arm is a peasant; a man with a strong arm, gifted mail and a weapon is a man-at-arms, whose station entitles them to better treatment. That same man, gifted a horse and a lance, by the Big Man is a knight (or substitute the culturally appropriate moniker for minor mounted military aristocrat). That’s great for you – far better than just a few coins that make you merely a momentarily rich peasant – but also great for the Big Man who just bought himself a minor military aristocrat (remember: you’re obligated to be grateful for his generosity and to respond if he calls), minted out of stores of weapons he was keeping for just such an occasion. Indeed, Tacitus describes how the gift of weapons was what enabled a young man to take a full place in public life among Germanic tribes – a custom that we see echoes of in other non-state communities and so may assume did, in fact, occur – “But it is unusual for anyone to wear arms before the civitas has recognized their right to them. Then before the council, one of the principes or a father or a relative equips a young man with a spear and a shield. These are to them what the toga is to us: the first honor of a youth.”39

The other thing, of course, that the Big Man has in abundance is land and peasants (possibly serfs, possibly tenants, possibly slaves). Even better than a gift of status-changing weapons, he might offer instead to take you into his household, pulling you into his permanent retinue, with a promise of maintenance (food, clothing, equipment) equal to your new, elevated station. Alternately, he might try to ‘settle’ you to establish a permanent, lasting obligation: give you some land and peasants in exchange for a formal expectation of service (an oath of vassalage or homage in a medieval context). While there’s a tendency to think about this in terms of grand estates, such settlements could be ‘relatively’ small: Hellenistic military settlers in Ptolemaic Egypt often got plots that were 25-30 arourai (17-20 acres) for infantrymen – hardly a massive estate, but enough that the rents alone could maintain the infantryman and his household without having to do any actual farming himself.40 In at least some societies, such a gift might not even necessarily mean the end of adventuring; in medieval European vassalage-based polities, it was often possible to owe service to more than one liege and freelance some military activity on the side (though more effectively centralized states are more jealous about their military manpower).

To wrap up: in some ways pre-modern economies could be more complex than ours, because they hadn’t yet reduced nearly all transactions down to monetary exchange.41 ‘Gold’ isn’t going to be terribly useful in most contexts, but even where more common silver coins are available, its often going to be in an individuals interest to instead embed themselves into economies of patronage and gift-exchange which are non-monetary or to understand transactions as abstractly monetary, without physical gold or silver changing hands. But the most important gifts and payments in these societies were ones that changed a person’s status, which could often be as simple as a gift of proper weapons or a horse, perhaps appropriately witnessed by other elites.

And that sort of thing: working one’s way up from helping peasants who can’t pay with anything more than a good meal and supplies to the road up to gifts that come freighted with deep social significance and change a person’s very status in society – that’s a much richer tapestry to weave a story out of than ‘gold.’

And also, and I must stress this again: gold coins were enormous units of currency no one used on a daily basis. If I have to pay 100 ‘gold’ for a sword, that sword had better be jewel-encrusted, gilt, made of the finest steel imported from India.

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jlvanderzwan
5 hours ago
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Relevant: "All the gold in the world that has ever been mined could fit in just 3.5 Olympic swimming pools."

https://www.youtube.com/watch?v=h1KoQ5xA7nI
acdha
13 days ago
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Washington, DC
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Collections: Nitpicking Gladiator II, Part I

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This week (and next), I want to talk a bit about the recent release of Gladiator II. Now I’ve written a review of the film for Foreign Policy, which you can find here (behind the paywall). I also discussed it with Jason Herbert and Sarah Bond over at Historians at the Movies, which is a blast of a podcast in which Sarah absolutely kills it and I am also present. But I had a lot of miscellaneous thoughts, which wouldn’t fit into an 1800-word review, so I thought I would pull those together here. There were enough of them that I’m also going to split this into two posts: this week we’ll look at chronology, battles and weapons and the next week we’ll discuss Rome, the Colosseum and the Severan Emperors.

Now I should be clear this isn’t my review of the film (that is linked above). I’m not going to talk here about if I think you should go see the film (mostly no) or what worked (mostly the action scenes, Denzel Washington) or what didn’t work (the story, everything else). To be blunt, this film is mostly a reenactment of the first Gladiator (2000) and at the same time, remarkably weaker than the original.

Instead, I want to expand a bit on what I think the historical themes of the film are and why they are both so troublesome and also so ill-fitting to its historical period. But mostly I want to do a lot of the sort of largely empty nitpicking and rivet-counting that has perhaps less intellectual merit but is just fun. So on to the nitpickery! Also warning, spoilers: none of the ‘twists’ in this film struck me as particularly shocking (the major ‘reveal’ was heavily hinted at in the first film) but I am going to ruthlessly spoil the movie in discussing it, so if you are still planning to go see the film and value the story – well, first, um…unusual choice there – but more broadly, maybe hold off on reading this until you’ve seen the film.

Also, I should note that because the film is still in theaters, I don’t have lots of images from it because I can’t take screen captures. So I’m going to be forced to describe a lot of things I can’t yet show you pictures of. There’s enough military equipment – good and bad – that when the film does come to streaming and I can take screencaps, I might do another post on “wait, what is that helmet?” but that will have to wait.

Now I want to be clear before we get going to avoid some of the common, empty waste-of-time criticisms here. I did not go to Gladiator II expecting a historically accurate film. I was hoping to see a compelling film (which did not happen) and was thinking, in the best case, I might get a film that, while basically historical nonsense, at least traded in broadly historically interesting themes (like Kingdom of Heaven or, indeed, to an extent, the first Gladiator); this also did not happen. Mostly, I expected to at least be entertained; that…also mostly did not happen, unfortunately.

That said, when you spend hundreds of millions of dollars making a historical epic which uses the names of real historical figures (Lucilla, Geta, Caracalla and Macrinus) and says it is set at a specific time in a specific past culture, I think you do, in fact, open yourself up to historical critique. The fact that Ridley Scott regularly acts so angry and hurt by such critique seems to have created something of a permission structure for his super-fans to get really angry and harassing over critiques, but in practice is just childish and embarrassing for both Ridley Scott and his fans.

“Oh, it’s just a [movie/show/game].” Sure, and this is just a blog. No one is making you read it, nor is anyone making you sign up on Patreon to support this project. That said…

This project relies on word of mouth to gain new readers, so if you like what you are reading here, please feel free to share it! If you really like it, you can support this project on Patreon; amici of the blog at Patreon get monthly updates on my research progress (or lack thereof), while patrons at the Matres et Patres Conscripti level also get to vote on future topics. If you want updates whenever a new post appears, you can click below for email updates, or you can follow me on Bluesky (@bretdevereaux.bsky.social) or Twitter (@BretDevereaux) or (less frequently) Mastodon (@bretdevereaux@historians.social) for updates as to new posts as well as my occasional ancient history, foreign policy or military history musings; I am probably more active these days on Bluesky than Twitter.

Wait, When Are We?

The film opens, as the first one did, with a big Roman battle, because this is a film largely about reenacting Ridley Scott’s other, better films. One of these days, we’ll get to discussing the famous, iconic big opening battle in Gladiator. In short, having a big ‘ol battle with Germanic peoples on the Danube late in the reign of Marcus Aurelius makes a fair bit of sense – he was with the army there on campaign. The battle itself there is mostly tactical nonsense and doesn’t offer much of a grasp on how the Romans fought open field engagements, but the context at least made some minimal sense.

Not so for Gladiator II‘s opening! We’re informed by a title card that we are both 16 years after the events of the first film (which ends with the death of Commodus) which should make this the year 208 (during the reign of Septimius Severus), but also that this is during the joint reign of Geta and Caracalla, which itself lasted less than a year before Caracalla murdered his brother in 211. But then the opening scene tells us it is 200 A.D. and we’re in Numidia. Nor, I should note, can you hope that this is all explained by time passing; unlike the first Gladiator which is reasonably and productively vague about how much time Maximus spends training as a gladiator, Gladiator II sets a clock. The film opens with the fictional Marcus Acacius attacking ‘Numidia’ (suddenly a city and not a kingdom) on the orders of Geta and Caracalla in a big battle that he wins and then the rest of the film’s action takes place over the course of ten days of celebratory games marking his triumph. So this is a film that, at maximum, covers something like a month or two of real time, not the years required to make the timeline work

But that’s not the biggest timeline problem! Instead, the biggest timeline problem is that it is the third century AD and we are attacking Numidia. Numidia was an ancient region of North Africa mostly in what today would be northern Algeria. The Numidians, famed for the quality of their horsemen, were split initially into two states, Massylii to the East and Masaesyli to the West. Early on, we see Carthage maintaining some control over this region by playing the two states off of each other, often recruiting Numidian kings (and their high quality cavalry) into Carthaginian armies. In 203BC, the king of Massylii (Masinissa) allied with the Romans in the Second Punic War and defeated the king of Masaesyli (Syphax), which was swiftly followed by the Roman defeat of Carthage at the Battle of Zama (202 also BC), which enabled Masinissa to absorb the Masaesyli and thus create a united Kingdom of Numidia, which was essentially born as a Roman client state.

That client state churns on, with occasional Roman intervention (and a major war from 112 to 106, still BC) to the 40s (still BC), when the client kingdom was absorbed to create the province of Africa Nova (‘New Africa’ – briefly name-checked in the film as the name of the region) although neighboring Mauretania remains a client kingdom until 40 AD.

Which is to say, by 200 A.D., the earliest of the multitude of possible dates for this film (which mashes together events from 211 to 218), Numidia has been a Roman province for two-hundred and fifty years. By this point, North Africa, far from being some foreign ‘barbarian’ land is distinctly Roman. Indeed, North Africa, by 200 has already supplied its first native North-African emperor, Septimius Severus (r. 193-211), a Roman man of mixed North African (Berber) and Punic (Phoenician) heritage who really ought to have come up in the prep-work for writing this film given that he is Geta and Caracalla’s father. More on that in a minute. But the upshot here is that Numidia has been an important, core part of the Roman world for a long time when this film opens.

It makes about as much sense for Rome to be invading ‘Numidia’ (which, again, the film treats as a town and not a large region) in 200 A.D. as for a film to open with dramatic footage of the initial European settlement of Tennessee in 2024.71 The last time it would have made sense for a Roman Fleet to have been approaching the coast of Numidia with violent intent, realistically, would have been during the Jugurthine War (112-106) and the last time it would have made sense for this large of a fleet to have done so would have been the Second Punic War (218-202, again, we’re still BC here).

One gets the sneaking, terrible suspicion that in writing this script, someone mistook BC for AD on some dates, because the film is supposedly set between 200 and 211 AD, but the opening battle would make some sense if we were between 211 and 200 BC.

Regardless of how it happened, I think it’s not quite a harmless error. Students and the general public often have an idea of ‘Africa’ including ‘North Africa’ which ‘others’ it very strongly from the European tradition. I regular see students confused, for instance, that one of the most important early Christian centers in the Roman world is in Carthage or that Roman emperors like Septimius Severus came from North Africa. The fact is, North Africa was a relatively early Roman acquisition which was quite well integrated into the Roman world.

This film reinforces that incorrect perception of a ‘barbarian’ Africa in ways we’re going to be unteaching for the next decade.

The Ships

But then, of course we get a big battle, in which the Roman fleet, under the command of Marcus Acacius attacks the ‘town’ of Numidia, which were told, somewhat fantastically, is the ‘last free city in Africa Nova.’

Again, I must stress, this film takes place between 200 and 218. It wants a major theme to be how ravenous over-expansion is weakening the Roman Empire, but the problem here is that Rome’s rapid expansion largely ended with the reign of Augustus (31 still BC – 14 AD). The last significant expansion at all for Rome was under Trajan (r. 98-117) a century prior (with the conquest of Dacia, 101-106). We’ll come back to this, but one of the key problems here is that Ridley Scott wants to make a movie about the decline of the Roman Empire, but appears to have functionally no understanding of why or even when the Roman Empire was to have ‘declined.’

In any case, the film opens with a massive naval assault on a fortified town. And it is kind of astounding just how much is wrong here.

We can start with the premise. The scene shows a large Roman fleet of massive warships with big siege towers and catapults making a direct assault on the seaward wall of the town.

And in that basic premise we already have a bunch of problems, beginning with opposed landings were exceptionally, fantastically, incredibly rare before the modern period. I can only think of one opposed landing of note in the whole of Roman history (Caesar’s first landing in Britain in 55) off the top of my head, despite the Romans doing quite a lot of naval operations. Ships, after all, tend to be faster than armies on foot and so can simply choose an empty beach. You are even less likely to opt to disembark in to prepared fortifications, because, again, you can simply land somewhere else. What has happened, so far as I can tell, is that every director watched Saving Private Ryan (1998) and wants to do the Omaha Beach scene (and hasn’t necessarily the self-reflection to ask, “can I out-direct Steven Spielberg‘s most famous scene?”). But that sort of opposed landing is a creature of modern warfare and modern armies and simply doesn’t happen much at all in the pre-modern world.

The Roman fleet that performs the assault is several different stages of wrong. These are the wrong ships for quite a few different overlapping reasons. The first problem is that the ships we see are large, multiple-banked oared warships, ‘polyremes’ we might say. The Romans did use such large warships during the Republic. But by the second and third centuries, Rome has been the unquestioned, unchallenged master of the entire Mediterranean litoral for a long time and its fleet has changed to match. In 200 AD Rome no longer builds large warships of this type, but instead has a navy composed of smaller coastal patrol ships called liburnians, named the Dalmatian peoples who originally came up with the design. Most notably, liburnians were ‘aphract’ (‘uncovered’ or ‘undecked’) in their design, meaning the rower’s space was uncovered (as opposed to a ‘cataphract’ (‘covered’ or ‘decked’) warship, which had a flat upper deck for marines). Indeed, it is something of an irony that Roman victory in the Middle and Late Republic, using ships in the Greek design tradition (triremes, quinqueremes and so on) brings an end to that shipbuilding tradition – later medieval galley warships derive from these smaller patrols hips, scaled up into the late-antique/early medieval dromon. So this fleet should be composed of lighter, uncovered liburnians, rather than the larger and heavier ‘decked’ warships of the Middle Republic.

Via Wikipedia, Roman liburnians on the Column of Trajan. You may note they do have a ram on the front, but are open decked (the rowers are exposed) light biremes. A Roman fleet in the high imperial period would have used these ships, not the massive decked polyremes of the Hellenistic period of centuries prior.

But even if this battle scene were in the Middle Republic, there are also problems. Now, as W. Murray, Age of the Titans (2012) argues, there were, in the Hellenistic period, large warships designed effectively as siege platforms. Murray argues that with the emergence of larger warships, we see a split of their roles: the triremes (‘threes’) of the Classical period become essentially lighter escorts and cruisers, while heavies polyremes – quadriremes (‘fours’), quinqueremes (‘fives’) and hexaremes (‘sixes’) instead come to make up the core of the battle line of fleets engaging other fleets, with their heavier builds designed for frontal ramming which a lighter trireme cannot do safely. And then the very biggest of these ships – septiremes (‘sevens’), octeremes (‘eights’), enneremes (‘nines’) and deceremes (‘tens’) and larger72 – were intended as flagships to anchor the center of the line on and massive siege-support ships to engage enemy harbor defenses. So the idea of an ultra-jumo oared warship designed for siege support isn’t insane, though it is about two centuries too early for this film.

Except there’s a problem here, because one interesting thing about the Hellenistic period is that while the Romans adopt the Greek/Carthaginian ship tradition (which was shared), Rome and Carthage almost never deploy those massive ultra-polyremes. Roman and Carthaginian flagships will occasionally be ‘sixes’ or ‘sevens,’ but Roman and Carthaginian fleets seem to be all ‘threes,’ ‘fours’ and ‘fives’ otherwise.73 The reason seems pretty simple: neither power has much of any use for them. The Romans expect to take fortified cities by storm (the standard Latin word for ‘siege,’ oppugnatio, really means ‘assault’ or ‘storm’ – the Romans rarely starve out defenders) by land and so the value of a fleet is to cut off a garrison from reinforcement and resupply while the Romans build up their works to get over the walls. Carthage prefers more often to fight defensively, but on the attack seems to have a similar approach; Hannibal has no problem storming fortified towns (like Saguntum). With that approach, engaging harbor defenses is unnecessary – a fleet that can anchor off the port (and resupply from the army on land) is enough.74

If you can reliably – and goodness the Romans are reliable at this – take fortified towns from the landward side, gigantic, expensive floating siege platforms aren’t all that useful. You simply roll up with your fleet, drop the army off a day or two’s march away from the city, then shadow them up the coast as they move in and invest the place, before sealing the port, while you resupply from the siege camp.

So these are a type of ship (siege support polyremes) the Romans broadly don’t use and in the wrong period for anyone to use them. So it will surprise no one that they’re also wrongly designed in any case. When we see the inside of these ships, we ought to see densely packed, vertically stacked rowers, either in two or three levels.75 Space inside these ships is very tight and the annoying thing is Ridley Scott almost certainly could have filmed inside one, as there is a single modern trireme, the Olympias, built in 1987 under the direction of J.F. Coates and J.S. Morrison. The ship is long in the tooth these days, but has been out a few times (I know folks who have been on it) in the last few years and I have to imagine for a movie like Gladiator II it could have been possible to film on it. Instead, the interior of the ships we see is comparatively open, more like the ships of the sword-and-sandals Hollywood epics of the 1950s and 60s.

Via Wikipedia, the rowing positions on a trireme or ‘three’ You may note that space here is very tight, nearly the entire interior is filled with rowers (since the ship is mirrored over that dotted line).

And that gets us to the battle.

Equipment Potpourii

I want to start with the equipment. Now I can’t go back through the scenes with detail, so I can only talk about what I noticed, but essentially the problem is that the equipment on both sides is a pastiche of around four or five centuries of military equipment. I honestly found myself wondering if the production crew for Gladiator II had looted the prop room from HBO’s Rome, because there was a fair bit of stuff that seems like it would have been at least somewhat costly to make and one assumes that somewhere in that process, someone would have asked, “hey, is the stuff we’re making for the film actually more expensive and complex than this era’s equipment?”

First, to be clear, our period dates are: Classical (480BC-323); Hellenistic (323-31BC); Principate (31BC-284AD) and our movie takes place in 211(ish)AD. So anything that isn’t from the principate is way off.

The most glaring example I noted were the defenders of ‘Numidia’ wearing pretty clear examples of phrygian helmets, a Hellenistic helmet-type generally associated with elite units like Alexander’s hypaspists.76 We see less of this helmet by the Late Hellenistic period (though it was still in use) and it seems pretty well gone by the end of the Roman Republic. In short, it’s a helmet that would have already been somewhat out of place in HBO’s Rome, two and a half centuries before this movie takes place.

Via Wikipedia, a Phrygian or Thraco-Phrygian helmet (both terms get used; the Germans also call it a tiaraartiger helm; terminology for these is not always standardized) now in the Musée d’Art Classique de Mougins. This helmet dates roughly to the last half of the fourth century (350-300), so it is five centuries too early for this film.

Likewise, a lot of the Numidian defenders (and later some Roman soldiers) wear mail. That’s fine, lots of mail in the Roman Empire, but they wear a distinctive pattern of mail with an extra layer over the shoulders, what we call ‘shoulder doubling.’77 When the Romans first get access to mail armor (the lorica hamata) in the late third century BC,78 this is the form, with the doubled shoulders, they encounter (from the Gauls). Early in the imperial period, however, the pattern changes a bit: the shoulder-doubles drop away in favor of a tunic of mail, often with ‘false sleeves’ (a flat flap of mail extending over the shoulders and upper arms). This is, for instance, the pattern we see on the Column of Trajan (c. 113), a century before this film. Meanwhile, many of the Roman soldiers in the same scene wear, appropriately enough, ‘so-called’ (its a modern term) lorica segmentata, the famous Roman segmented armor; that’s period appropriate.

Via Wikipedia, on the left Roman mail armor from the so-called Altar of Domitius Ahenobarbus (second century BC) and on the right, Roman mail armor from the Column of Trajan (c. 113 AD). For some baffling reason, Gladiator II‘s mail follows the earlier design, rather than the later one.

So essentially we have the equivalent of a scene where special forces operators are fast roping down to fight the Taliban with cocked hats and muskets: a chronological jumble across multiple centuries.

Finally, as an aside: the film absolutely loves black or blackened armor. So that we know the Praetorians are Bad Guys, their armor is always dark in color, but also the Roman legions have worn, dull armor and most of the Numidian armor is also dirty and unpolished. Likewise, Maximus’ breastplate and Acacius’ breastplate are both muscle cuirasses in black with just some shiny metal detailings. But one thing we know quite well in antiquity is that it was not black armor that was impressive or frightening, but bright, shining well-polished armor. You wanted the enemy to see the gleam of your armor, because that was intimidating: it meant you were wearing lots of expensive, high quality, well-maintained equipment.

Homer, for instance, has a touching moment in the Iliad where Hector on the walls of Troy reaches for his infant son Astyanax but Astyanax shrinks back, afraid, as Homer puts it, “of the bronze and the horsehair crest” of Hector’s helmet (emphasis mine, Hom. Il. 6.469). Onasander (Strat. 28) notes that “advancing companies appear more dangerous by the gleam of weapons, and the terrible sight brings fear and confusion to the hearts of the enemy.”79 The fear caused by shining, polished armor (and weapons and shields) is a commonplace in ancient literature and we can be quite sure it was common practice for the Romans to polish the exterior of their armor and then probably oil the surface to deter rust rather than other processes that would dim the shine, like blueing or blacking.80

But to me the biggest problem is actually one that Gladiator II shares with the battle scene in Gladiator: bows.

Bowguns Are For Monster Hunter

Now don’t me wrong, the Romans did employ archers, sagittarii in their armies. Just not Roman archers; Roman Italy doesn’t seem to have ever had much of a military archery tradition – the missile weapons of choice were javelins and slings – and Roman armies in the Republic were overwhelmingly ‘shock’ based. So when the Romans employed archers these were auxiliaries, non-Romans (at least until 212) employed to support the Romans. Given that the legions were effectively entirely heavy infantry and made up half of the force and that the remaining auxilia were split between numerous kinds of units (heavy, medium and light infantry, archers, slingers, skirmishers, shock cavalry, bow cavalry), as you might well imagine, sagittarii tended to be specialist units rather than the mainstay of Roman armies.

Instead, the Roman army was a shock based force. Missile weapons – javelins, slings, bows, darts and so on – were support weapons, but the expectation was always that a Roman army won by marching into contact with the enemy and engaging with swords. As an aside, while some sloppy and bad scholars like to represent shock-based armies as a uniquely ‘western’ feature, most agrarian pre-modern armies have a significant shock-component, often a dominant one, for the clear reason that you can turn a lot of farmers into soldiers very rapidly by handing them spears and then marching them into contact with an enemy. But even by those standards, the Roman army is a very shock based force.

This poses a problem to uncreative directors or once-creative directors gnawing at the long, frayed ends of their creativity at the tail end of decades of making first great and then more often mediocre movies because what they’re used to are modern firearms and thus modern fires-based militaries.

You can see this sort of problem really clearly if there’s a whole lot of “people holding other people at [cross]bow-point” as if they were carrying a gun in the film (Game of Thrones is absolutely lousy with this trope). And indeed, in Gladiator II the Praetorians around the Colosseum are all armed with bows and at points in the film hold the crowds at bow-point, which doesn’t really work. After all, if the crowd charges you with your bow, you will get maybe one arrow off, which won’t stop the crowd. Unlike a modern firearm, you cannot put enough ‘fire’ in the air to prohibit the crowd’s advance and unlike early firearms, bows do not have bayonets. What did pre-gunpowder societies use for crowd control? Spears.

In the large battle scenes in both Gladiator films, Scott’s fires-based mentality translates into Roman armies that employ massive numbers of archers and enormous amounts of catapults. We all, I assume, remember the enormous barrage of arrows, bolts and bombs in the battle scene of the first Gladiator film. Before the legions advance in that battle, the Romans absolutely pummel their ‘barbarian’ foes with arrow and catapult fire for about a full minute of screentime in a five minute long battle sequence. And the second film continues that trend: the marines on the decks of the ships are a handful of legionaries and a ton of archers, with lots of catapults. The sky is thick with arrows as the Romans storm their way into the fortified town.

Screencap from Gladiator (2000). Its hard to capture the sense of the scene in a screencap, but there are multiple shots like this, showing massive numbers of Roman fire arrows through the sky. Gladiator II has similar ‘sky filled with arrows’ shots.

Those arrows are, of course, all fire arrows and equally the catapults are throwing exploding incendiary munitions. Lloyd (Lindybeige) already has half a dozen videos or so complaining about this sort of thing, so I’ll just note that while the Romans did have incendiary arrows, javelins and catapult shot, they don’t have napalm. Their incendiaries are much less powerful than this and so incendiary rounds are not about burning people or ships but about setting fire to things like wooden palisades and roofs, usually over the course of a longer siege, not to kill anyone but to force the defender to waste the manpower putting out fires that could be used to man walls, repair fortifications or engage attackers.

So the way Ridley Scott represents the battle is that the attackers approach in ships with big siege towers on their bows, ram up against the walls while deluging the town with massive amounts of arrow fire and then rush off of their towers to capture the city. And that’s just not how Roman sieges (or battles) worked.

Instead, what we might expect a Roman army to do is disembark its main force somewhere up the coast from the target city and march on it; the fleet would mirror its progress at sea (so it could resupply from the army on the coast) and complete the siege by closing off the port. The Roman army would arrive at the town and build a fortified marching camp, and then usually a defensive inward facing ditch or wall to contain the defenders around the whole town (this is called circumvallation, “walling around”). If enemy reinforcements are expected, a second defensive line, facing outward (contravallation) would also be built.

Then usually the Romans are going to build a ramp (called a ‘mole’) up the side of the wall of the city. This is where you get archers and slingers and catapults deployed: they’re used to suppress defenders on that specific section of wall, while the legionaries provide the labor and security to build the ramp (or in some cases, advance a ram to the base of the wall to batter the wall or a gate down). The purpose of towers was not to storm up the wall (they’re very vulnerable for that) but to provide elevating shooting positions for archers who could then shoot down on the wall to prevent the defenders from disrupting the mole construction. Finally, once the wall was either breached or surmounted, the Romans would shock their way through with their usual heavy infantry tactics. This – a siege assault – by the by, is where you would see a testudo (the famous Roman turtle-formation), not in an open battle.

This kind of shock-centered warfare, in which missile weapons are supplementary, rather than primary, can be appropriately cinematic. I think HBO’s Rome showed this really quite well, with solid battle lines advancing and meeting and getting a sense of the carnage that happens where they come together (although the Roman pilum is sadly absent from Rome‘s battles). Another director who used to be better at this is Ridley Scott in Kingdom of Heaven; the battle scenes in that film are over the top (and for some reason Scott’s armies never move in formation, but as big screen-filling clumps of men with lots of superfluous flags) but we do see efforts to repeatedly force a breach in a wall using shock (and the massive of arrows in the air are a bit more excusable in the context of that period).

The arrows-as-guns problem continues, by the by, when we get to the Colosseum. We’re going to talk a bit in Part II about gladiators as highly specialized professionals, but gladiators didn’t generally use bows (the Romans knew, as Ridley Scott does not, that bows are boring)81 but nevertheless our hero Lucius manages to get ahold of one in the naumachia scene to fire up at the imperial box. As an aside, having lots of archers in your naumachia is a terrible idea, because that kind of spectacle in which most of those involved are going to end up dead is going to be performed by prisoners or criminals under death sentences, who have nothing to lose if they, say, fire their arrows into the crowd. Or at you! But likewise, arrows claim the lives of three major characters (including fully 66% of all female speaking roles in the film), which is a really high number for a society that didn’t use bows very often.

And I think part of the problem here are mistaken assumptions about the lethality of archers and other missile weapons. In films, when the archers volley, tons of men all go down at once, in visual language that seems taken directly from films about the gunpowder warfare of the 17th-19th centuries (e.g. the American Civil War or Revolutionary War). But archery volleys simply aren’t that lethal: they’re much, much easier to defeat with shields and armor. As a result a heavy infantry formation that was decently cohesive could effectively always count on being able to march through a heavy arrow barrage into contact. Indeed, even at Agincourt, the paradigmatic ‘archer victory’ in the West, the dismounted French knights were able to march through the longbow volleys just fine into contact with the English men-at-arms and indeed initially seem to have pushed them back in the center (before being pushed back in melee fighting).

This flawed ‘fires centric’ vision of pre-gunpowder warfare shows up in a lot of pre-modern Hollywood battles (and video game battlefields), but I notice it has begun to seep pretty deep into the public conception of how ancient armies worked, with the ‘Total War‘ standard formations often being very missile heavy and I find students often assume that a sort of ‘default’ pre-modern military force features a ‘back line’ of archers that are at least if not more tactically significant than the contact infantry or cavalry. As a teacher, that creates a real challenge, because I effectively have to deprogram those assumptions about how battles even work before descriptions of battles or summaries of standard tactics begin to make sense.

Well, so far, not so great but alas we are not really out of the opening sequence of this film. Next week, we’re going to look at the action in the back…80% of the film…in Rome and see how Gladiator II treats Roman politics.

Badly, it turns out.

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jlvanderzwan
5 hours ago
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The review is worth reading too, btw:
https://archive.is/N8yrx
acdha
35 days ago
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“This film reinforces that incorrect perception of a ‘barbarian’ Africa in ways we’re going to be unteaching for the next decade.”
Washington, DC
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Ayo Realizes Something

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GREAT

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jlvanderzwan
6 hours ago
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Ok that last speech bubble is just every person with ADHD and/or on the ASD spectrum ever.
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NOSTOS: IL RITORNO (1989) - Mythic Cinematography

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From: Crichard
Duration: 2:16

Footage: Nostos: The Return (Il Ritorno), 1989. Direction and cinematography by Franco Piavoli.
Music: "Vespro della Beata Vergine, SV 206 - Magnificat I a 7", composed by Claudio Monteverdi, conducted by John Eliot Gardiner

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jlvanderzwan
2 days ago
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Oh wow, I'd love to watch this some day
https://en.wikipedia.org/wiki/Nostos:_The_Return
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The Giving Man

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jlvanderzwan
2 days ago
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Totally not an allegory for anything that (should be) happening in the real world right now
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Halo’s Real Stars Mapped in 3D

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From: The Overview Effect
Duration: 32:26
Views: 79,458

I believe this is the most comprehensive canonical 3D mapping of the Halo universe that has ever been created. I compiled all known references to real stars in local space and all of the possible data about the locations of the Halo rings in the Milky Way galaxy. It took a long time. Your support is appreciated.

Some links to the books mentioned:
(First HALO book) HALO: The Fall of Reach: https://amzn.to/40atGQO
HALO: Ghosts of Onyx: https://amzn.to/3NCe1lJ
HALO: Contact Harvest: https://amzn.to/40zvvXR
The Precursor/Forerunner Prequel: https://amzn.to/3YDEdmw

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REFERENCES
Shout out to Halopeida.org and Reddit user Susto.
Stellar Density: Gregersen, Erik (2010). The Milky Way and beyond. The Rosen Publishing Group. pp. 35–36. ISBN 1-61530-053-8.
Orion Distance: https://www.aanda.org/articles/aa/pdf/2007/41/aa8247-07.pdf
https://www.halowaypoint.com/en-us/universe/factions/covenant
https://www.halopedia.org/Human_colonies

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SOCIAL
Twitter: https://twitter.com/OverviewEfect
Instagram: https://www.instagram.com/overviewefects/
Facebook: https://www.facebook.com/profile.php?id=61552024642764

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ATTRIBUTION
Mass Effect music from @MrHulthen Check it out and his channel here: https://www.youtube.com/watch?v=57-xIuu4Vv
Star data from https://github.com/astronexus/ATHYG-Database
Kevinmloch - Large Magellanic Cloud rendered from Gaia EDR3 without foreground stars.png
"Halo Ring" (https://skfb.ly/orU8C) by Inditrion Dradnon is licensed under Creative Commons Attribution

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CHAPTERS
00:00 - Intro
00:40 - Halo Backstory
01:29 - Path Kethona
03:10 - Installation 00
04:30 - Halo Rings
06:07 - Slipspace
08:00 - Back to the Rings...
13:00 - Local Stars
26:30 - Onyx
28:16 - Alpha Halo
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LEGAL-ISH DISCLAIMER

All non-licensed clips are used for fair use commentary, criticism, and educational purposes. See Hosseinzadeh v. Klein, 276 F.Supp.3d 34 (S.D.N.Y. 2017); Equals Three, LLC v. Jukin Media, Inc., 139 F. Supp. 3d 1094 (C.D. Cal. 2015).

Some of the links above may be affiliate links, which means, at no cost to you, I will earn a small percentage if you make a purchase.

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jlvanderzwan
3 days ago
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If I had a nickel for every time I watched a video of someone on YT who read through all Halo books to understand the lore I'd have two nickels. Which isn't a lot, but it's weird that I enjoyed both videos despite never having played any Halo games.
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