Welcome! Thanks for joining us. This is a new Sunday edition of the Animation Obsessive newsletter, and here’s the plan:
1. Robert Cannon’s influence on early Cartoon Network.
2. An independent project from Ukraine.
3. Animation newsbits.
4. The last word.
With that, here we go!
1. Invented motion
Cartoon Network shows in the ‘90s shared a certain reference point. It’s no secret.
As Genndy Tartakovsky said a few years ago, “UPA was a huge deal for us.” You saw its influence in Dexter’s Lab, Powerpuff Girls and more. UPA had been the studio to beat during the ‘50s: its flat, modern style swept mid-century animation. That style returned on Cartoon Network. One exec called the look “UPA revival.”1
But UPA’s design was only one element borrowed by these later shows. Just as critical was the animation — that is, the way this stuff moved. And one particular UPA animator had an outsize impact on Cartoon Network.
His name was Robert Cannon. Although he didn’t live to see the UPA revival projects, his ideas were all over them. “One of my favorite animators,” Tartakovsky called him. Here’s the former Cartoon Network exec Linda Simensky:
... Tartakovsky noted that most people would associate Dexter’s art direction with UPA, but to him, timing was most important, and the director Robert “Bobe” Cannon in his UPA period was most influential. Cannon, he noted, developed funny, interesting movement and timing for each character, so that every character moves in its own unique way. Tartakovsky noted that he tried to do the same with Dexter and Dee Dee and that each character moved with his or her own stylized movement. Dee Dee was developed as a girl who likes to dance; one can see she is the animated heir to Cannon’s 1954 UPA short Ballet-Oop, with its dancers’ long legs and similar dance style.2
Cannon left a colossal imprint on animation. But he remains “little-known and barely investigated,” in the words of one historian. Breaking away from the Disney playbook, he perfected a type of limited animation (he proposed the word “simplified” instead) that was copied around the world.3
It was new movement that suited UPA’s modern design. Because the studio’s characters were graphics, they needed to move graphically rather than realistically. Cannon once used the term “design in motion” to describe his work. A UPA co-founder praised him as “the first animator who developed a style that organically grew out of the new kind of characters we were designing.”4
Here’s Iwao Takamoto, a Disney artist who got to know Cannon:
His emphasis lay in the nuances of movement, and he was completely fascinated with movement for its own sake, a fascination that spread into an abstract type of movement, rather than anything that leaned toward the realistic, which was the exact opposite of the way that Frank Thomas and Ollie Johnston at Disney’s viewed their work. Bobe used to say that if he saw one more animated character drop his shoulder and lead with his elbow in anticipation of a turn, he was going to scream.5

Cannon was always hunting for fresh motion. He was a ballet fan and, in the words of his colleague Jules Engel, would “invent appropriate movements to suit the context, the way dancers invent new movements that people don’t do in everyday life.”6 He put free expression above smooth realism.
All physical laws were broken in service of timing, which Cannon handled like a choreographer. Even when he delegated drawing to others, he had a tendency to plan out the action and timing in advance, in detail.7 In his films, he’d stop a fast movement on a dime, freeze a drawing on screen, pop from pose to pose, animate just one part of a character’s body, reduce frames to a minimum and more.
You find the same techniques in Dexter’s Lab, from its pilot onward. “I looked for [Cannon’s] stuff for animation because the way he animated was very appealing to me,” Tartakovsky has said. There’s no smooth realism in Dexter, but it pulls a ton of humor out of timing and the funny solutions invented for each action.

Tartakovsky wasn’t the only Cartoon Network artist open about Cannon’s influence. Another was Van Partible, of the UPA revival show Johnny Bravo.
Partible has mentioned his debt to Cannon’s limited animation for The Dover Boys (1942), a Warner film that informed UPA’s later work. He pointed to the villain’s monologue scene in a pool hall, where Cannon used “a sort of smear technique, you go pose to pose, doing three in-betweens on ones.”
Partible continued, “You’ve got to do really strong clean poses that are held for a long time.”8
Partible first learned the method as an animation student. Like he wrote on his blog:
… I had to try and figure out how to animate my five-minute project, by myself, in a few months, while keeping up with the rest of my schoolwork. My animation professor Dan McLaughlin suggested that I watch The Dover Boys and freeze-frame the in-betweens to study Bobo Cannon’s usage of blur animation. …
I was completely enthralled. I saw things moving that only had three in-betweens between them. “I could do that!” I thought to myself. Watching the cartoon, I knew that all I had to do was move the shapes of the characters and stretch the masses from one pose to another.
Footage survives of Partible’s early tries (watch). He and his team polished the trick in the Johnny Bravo pilot and series. It became Johnny’s signature: he moves by dissolving into a blur and zipping from one tight pose to the next.
“I think that it may have had a lot to do with the selling of the show,” Partible wrote. “It made it stand out from the rest of the other projects being pitched by creating a character trait based on the way the character was animated.”


Robert Cannon was a shy, gentle artist with little self-confidence. People described him as a “sweet soft man” with “quiet and soulful” eyes, who hated conflict and struggled to put his feelings into words. Jules Engel recalled a time when reporters came to interview Cannon, but he vanished. “I go outside … and I look down this one street … [and] there is Bobo, he’s running, he’s running away,” Engel said.9
No detailed interviews with Cannon are widely available, and few were done at all. He was fame-resistant; others, like Chuck Jones, happily filled that void.10 Even so, it was Cannon’s work (at UPA and before) that really changed how animation could move. Engel again:
The great animator at UPA, whom I also think was the greatest in the business, is Robert Cannon. ... He was the one who really added that refinement to enact a performance of this gesture. Because there is nothing more minimal. You watch Laurence Olivier on stage, and it’s absolutely magic. The gestures are minimal. And this is what Bobo Cannon was able to do on film.11
The same kind of movement got into Dexter’s Lab and Johnny Bravo. Later Cartoon Network projects like Powerpuff and Samurai Jack followed suit.
These shows were shaped by the environment of the time. UPA’s films were “normal inspirations back when we were in school,” said Tartakovsky. That much was obvious in their retro design style. But design, again, was only one part of the UPA revival era. The shows wouldn’t have worked without Cannon’s example, and that brilliant, abstract, mid-century minimalism he pioneered in motion.
2. Animation news
2.1: An indie animator’s storybook sanctuary
The internet is full of animation that most never see. For every Monkey Wrench, the YouTube series just picked up by Netflix, there are thousands of high-effort projects whose biggest fans are their own creators.
For Anastasia Kazhuk, who goes by Surzik25 online, fame wasn’t the point. She began what she calls “the project of my entire conscious life” when she was 14 years old. Around seven years later, it’s still a refuge for her.
“This project … was 200% worth it,” she said last year. “It will not become one iota less worth it even when only we know about it.”
What Kazhuk built is an interactive story site covered in her animation and writing. This format has been rising among young artists online; Kazhuk’s glitchy, maximalist visual style is tied to that scene as well. Her creation’s name is Different Light, and it’s the most ambitious of these story sites we’ve come across (see it here).
“I call it a ‘videobook’ because it sits somewhere between an animated film, a comic book, a visual novel, an illustrated website and even a bit of some cozy little game,” she tells us by email. Kazhuk made it as she taught herself a wide range of skills — including animation, which she’d always dreamed of doing.
The project’s origin point was Kazhuk’s life in Ukraine, still her home today. She explains:
Back when I was 14, my family was moving from a city apartment to a little cottage in the middle of nowhere. We couldn’t legalize this newly built cottage for a long, long time, and producing all the necessary documents for it was really time-consuming. Without documents it was impossible to get permission to connect electricity. Therefore, the whole time we moved there, our eyes had to get used to the constant evening darkness, saving mobile phone charge, and the light of flashlights.
One day my brother and I randomly thought it was a cool idea to build a world where flashlights and wood stoves could walk and talk like people. I wished I was an animator who could bring them to life. All I had at that time was a small cheap tablet and the Pics Art Animator app, but that was more than enough.
We wanted to make an animated series about them. A cute, silly little thing. Two days, we thought. Just a fun little experiment.
No one predicted how far it would go. Those flashlights — I started calling them Diodes — grew into a whole world. They spoke in stories, pushed me to learn animation, and just... stayed with me, even through a massive creative burnout in 2022.
That was the year Kazhuk’s graduation from high school roughly coincided with Russia’s invasion of her country. She couldn’t bring herself to leave home and pursue a career (or even, for a while, to continue Different Light) with the war on.
“In such unstable moments, when any day could take the ground from under your feet, you don’t want to think about success or prestige,” she tells us. “All you want is to pull the blanket over your head and find yourself somewhere far away in your microscopic imaginary world.”
At one point, she considered joining the military. “However, I realized that I just couldn’t leave everything as it was. Both my family and my Diodes, about whom absolutely no one could worry while I was gone,” she writes.
Eventually, Kazhuk went back to her idea. She wrote and drew her Diodes’ stories and assembled the pieces into a document, like an illustrated novel. Then she wondered, “Wait — am I an animator or what? What if I don’t just put still images in here, but tiny looping GIFs?” That led to the next step, and the next one, and finally to the “decorated diary-like world” of the site.
To teach herself animation, Kazhuk used The Animator’s Survival Kit. “There I studied the theory of how movements are formed, and what principles make cartoons so alive! It was thanks to this book that I began to think like a real animator,” she notes. Guides by YouTubers Fabio Gioffre and ZeBirdBrain helped her pick up Toon Boom Harmony. To code the site, she learned HTML and CSS in part from video tutorials by SuperSimpleDev.
Kazhuk didn’t really publicize what she was doing until the first version of Different Light came online last year. More recently, she’s translated the site into English and (this July) added sound and music. But, even now, only a few know about the refuge and passion project to which she’s devoted so much of her life.
In the world she’s created, her Diodes live on the border of the Abyss: “an entity that is always behind you, but with whose quiet eerie presence you have already come to terms.” Kazhuk compares it to death. With her story, told in fragments, she wants to “sow a spark of hope” in people and “show that every being — both in our world and in the Diode world — is not left to fend for themselves.”
As the war continues in her country, Kazhuk is still expanding Different Light. She writes:
There are times when, having made a backup of my current scene the day before, I wake up to air raid sirens or jarring explosions at four in the morning. Strange as it may sound, it is easier for each of us at such moments to worry not about ourselves, but about the objects we care about. For me, this is, of course, my computer with all my work. … I have a strange stubborn certainty that as long as I am alive, I will worry about whether all my work is still with me.
You can check out the English edition of Different Light right here.
2.2: Newsbits
UFO (Unrelenting Flower Obtainer) is a hypnotic new loop by Australia’s Felix Colgrave. Well worth watching.
The American animator Jonni Peppers is premiering her series Field Notes from the Orphanage on August 20. Having previewed the first episode, it’s funny and full of creative animation by one of the best in the country. Don’t miss it on YouTube when it drops.
Despite bad reviews and zero marketing, an indie film called Niu Lai surged at the box office in China. It’s earned over $1.5 million, according to Maoyan, and is still rising. The Paper looked into how it reached theaters.
Malta’s government invested €50,000 into a local animated series based on Gawdenz Bilocca, a lawyer character popular in the country. The show is written in the Maltese language.
Ludo Studio of Australia released a teaser for its Bluey feature.
An English article from Meduza analyzes the success of Restlessness, now the biggest hit in Russian adult animation. “Fantastical as it is,” the writer argues, “Nepokoy conveys the present condition of many of its viewers more precisely than a social media feed does.”
Also in Russia, Yuri Norstein mentioned his goal of donating his possessions to the Ghibli Museum after his death.
The British and American newsletter re:frame, one of our favorites, celebrated its one-year anniversary.
Finally: we dove into the story of The Bremen Town Musicians, a famous and (at one time) controversial cartoon from the USSR.
3. Last word
That’s a wrap for this issue! To close out, a few personal comments from the two of us:
Jules: Lately, I’ve been doing master studies in acrylic with a local group at my library. We painted The Scream recently, and Munch’s inspiration for it was discussed (that he “sensed an infinite scream passing through nature” while watching a sunset). As I was copying his brushstrokes, I suddenly realized there’s a flow of warbling lines that moves from the clouds through the mountains, into the river and finally surrounds the screaming figure, which takes on the same curving shape. The screaming figure is the only element on the “human side” of the painting that warbles with nature — the rest, like the bridge and the other human figures, are straight lines. I’m not sure why I never realized the painting was structured to show that the titular scream was passing from nature into the figure! Discovering the thought and intentions behind art (like I get to do for this newsletter!) is always such a joy.
John: We recently got notified of our Twitter birthday. On August 14, the year before the pandemic, I created an account there to post about animation I enjoyed. For a name: “Animation Obsessive,” because “Animation Obsessed” was taken. For the first post: a few stills of Zima Blue, the beautiful Robert Valley film. That got a handful of likes, which I didn’t expect. So, teaming up with Jules, we posted more stuff. My editing job had fizzled not long before; I threw myself into the account just to see. That decision seven years ago, during a difficult summer, led to this career that I’m incredibly lucky to have. The birthday notification was a good reminder. As always, thanks to everyone for reading.
Until next time!
The “simplified” quote appears in the book When Magoo Flew, while the historian in question was Giannalberto Bendazzi in Animation: A World History (Volume 2).
Quotes from The Development of the Satire of Mr. Magoo (Cannon called Gerald’s animation “design in motion”) and Of Mice and Magic.
From Iwao Takamoto: My Life with a Thousand Characters.
See Engel’s essay in Animation: Art & Industry, used a few times. Bill Scott spoke about Cannon’s love for ballet — find it via Cartoon Research.
Bill Scott used the choreography language here and here. Cannon’s pre-planning of his team’s timing is discussed in Cartoon Modern and Of Mice and Magic. The latter quotes Bill Hurtz regarding Gerald McBoing-Boing:
… the action was charted and the music was written to that action before it was ever animated. They recorded it and animated to that music. Bobe did a masterful job of timing the action.
Partible’s quotes and the details in this section come from his blog and Animation Magazine (August 1997).
The “sweet soft man” line is Lyn Murray in Musician: A Hollywood Journal, while Cannon’s “quiet and soulful” eyes were mentioned by his protégé John David Wilson in Animation: A World History (Volume 2). Engel’s quote comes from Web of Stories. Other details about him appear in the foregoing sources and Talking Animals and Other People.
Engel made the point about Jones in the Web of Stories interview.
See Engel’s interview for the UCLA Oral History Program.
























